Objective: Be the first player to get four of your colored checkers in a row (horizontally, vertically, or diagonally).
Setup: The game uses a 7-column, 6-row grid. Players choose a color (typically red or yellow/black).
Gameplay: Players take turns dropping one of their checkers into any of the seven columns.
Gravity: The checker will fall to the lowest available empty space within that column.
Winning: The first player to achieve a line of four of their own checkers wins the game.
Draw: If the entire grid is filled with checkers and neither player has achieved four in a row, the game is a draw.
Objective: To win, you must either capture all of your opponent's pieces or block them so they have no legal moves.
Setup: The game is played on an 8x8 board with alternating light and dark squares. Each player starts with 12 pieces (checkers) placed on the dark squares of the three rows closest to them.
Gameplay: Players take turns moving one piece per turn. Player 1 (often Red or White) usually goes first. Regular pieces (men) move one square diagonally forward to an unoccupied dark square. Pieces can only move forward until they become "kings."
Capturing: If one of your opponent's pieces is on a diagonally adjacent square and the square immediately beyond it is empty, you can (and in most standard rules, must) jump over your opponent's piece.
The jumped piece is removed from the board. If, after a jump, your piece is in a position to make another jump, you must do so. This continues until no more jumps are possible with that piece in that turn.
If multiple jump options are available at the start of your turn, you can choose which jump to make. If a jump is available, you must make a jump (you cannot choose a non-jumping move if a jump is possible).
Kings:When a piece reaches the opponent's back row (the row farthest from the player), it is "crowned" and becomes a King.
Kings can move diagonally forward and backward one square at a time. Kings can also jump diagonally forward and backward, and must also make multiple jumps if available.
Winning: You win if your opponent has no pieces left on the board. You win if your opponent has pieces remaining but cannot make any legal moves (they are all blocked).
Draw: Draws are less common but can occur if neither player can force a win, often by agreement or if a certain number of moves are made without a capture or a piece being kinged (specific rules for this vary).